2017년 6월 22일 목요일

search results for Rotation of Image Sprite


This turns out to have been a bug that's been in App Inventor for years: If you create an image sprite using a high-res picture, rotation is done at the ...
Hello Everyone,. my app have a image sprite1 in a canvas. The sprite changes 80 pictures witch show the earth rotation. Each country of the images ...
If a sprite has a speed(s) and interval(t) set, it will move at (s) pixels per (t) milliseconds in the direction of the heading. It'll do this all on it's own without ...
I am trying to rotate image sprite in the canvas. I want it rotate in clockwise and counterclockwise based on how user drags it. What will be best ...
This turns out to have been a bug that's been in App Inventor for years: If you create an image sprite using a high-res picture, rotation is done at the ...
I'm trying to build a rotating dial face ( compass) using the heading/rotate feature of an image sprite. I'm For an experiment I built a simple compass GIF ...
yes, you could use an image sprite and the wheel as image, then depending on the rotation of the sprite you could extract the corresponding value.
This cycloid demo rotates an ImageSprite 'wheel' as it moves across a Canvas. The movement in the X direction is synchronized with the wheel ...
First you should consider downsizing your decision wheel. It is currently 2400 x2400 pixels; perhaps 200x200 would fit on your Android screen better.
If you rotate an image sprite, the enclosing rectangle appears in black, as demonstrated in the attached aia. This problem appears in system 5.1.1 (and ...
I've tried it with the AIA you posted. It stays 'centred' only if the X and Y are reduced by exactly half of the increase in width and height respectively.
Maybe there is some slack in the definition of sprite contact. A sprite has a height and width set in the Designer. It also has an image, which has a ...
You can achieve the appearance of rotation in a sprite. by continually swapping its image from a list of. pre-rotated sprite images. That frees up its ...
If you can't get Greg's solution, start by leaving speed = 0 for the sprite, and doing in the X and Y updates in the clock. A lot of this confusion is caused ...


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