2017년 6월 29일 목요일

hi guys I have a cousin who has autism and I want to make an application for thi


hi guys I have a cousin who has autism and I want to make an application for thim  to help him

but I am not familiar with the app
But what I want is something very simple

I want an app that
insert category, sub category, with photos to and that's all

can you help me please???

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A very good way to learn App Inventor is to read the free Inventor's Manual here in the AI2 free online eBook   http://www.appinventor.org/book2 ... the links are at the bottom of the Web page.  The book 'teaches' users how to program with AI2 blocks.
There is a free programming course here http://www.appinventor.org/content/CourseInABox/Intro  and the aia files for the projects in the book are here:  http://www.appinventor.org/bookFiles  
How to do a lot of basic things with App Inventor are described here:  http://www.appinventor.org/content/howDoYou/eventHandling  .

Also do the tutorials http://appinventor.mit.edu/explore/ai2/tutorials.html to learn the basics of App Inventor, then try something and follow the
 Top 5 Tips: How to learn App Inventor

You will not find a tutorial, which does exactly what you are looking for. But doing the tutorials (not only reading a little bit) help you to understand, how things are working. This is important and this is the first step to do.

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yes TO KNOW not say no but I will take me months to do can and year to do
I need something to lean there
also for you a toutorial will take you an hour
think that helps a child with a problem
thanks again

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yes exactly, first you have to learn the basics and then you can start creating your app
Maybe one of these old posts will steer you to something already developed?

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In the MIT Gallery I found this.  Go to the Gallery, type autism at #2 then prerss #3 then select and load #4.

The app should have an aia so you can look at the code.   It may be something that you can use.

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I found a possible email address for the nooddll app author:

Maybe you will get lucky.

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Here I am :)  (Depends on which Google Account I am logged into!)

Attached aia of the COMS app for you.

Have spent the last four years developing simple apps for individual students with autism and severe learning difficulties, so happy to help on that score.

Tim (also Tim at Loddon)









































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o my good you are awesome thank you very much 

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Here is another idea that might be useful.
Landscape mode on a Samsung Tab II Tablet

The Communication Panel could be used to help older autistic individuals communicate and could be adapted for younger users.  See the url that introduces that concept and where the free image that allows selection of core ideas came from (the link is in the app).

This app intended to aid communication with special needs individuals uses a Canvas to create '88' scrollable, virtual communication buttons.  The app is presented as a proof of concept that could allow developers who create apps for special needs individuals to help with ordinary tasks.  The app is based on a communication board described at http://praacticalaac.org/praactical/make-it-monday-manual-communication-boards-with-core-vocabulary/  A link in the app goes there and is recommended reading.

 All the code in one place.

The communications board is a modification of an app I presented on the forum several years ago called 36-Buttons.  This app has 88 buttons but only a single png image.   A similar app could be made with larger images and a smaller grid.  Each cell is numbered starting at the top of the Canvas:

1  9 17 25 ...
2 10 18 26 ...
3 11 19 27 ...
..............88

The 'numbers' (generated by the xyToButtonNumber procedure) are used to call the word list that is used with the TTS engine in your Android.

The x values on the Canvas are 11 cells (or images) x 8 cells.  The images are part of a single png

It uses a fixed csv list internally converted to a list.  The list could just as easily be constructed from blocks entirely or loaded by the File control.  The single image (TELL_ME_core.png) is converted from a jpg file to png.  A png's characteristics on rendering at different magnifications work better on this app. The image is 600 x 391 pixels (102 kb).

It uses Text to Speech (TTS), with the diction slowed from the default of 1 to 0.8 (see the Designer screen).  Several words in the words list are purposely mis-spelled so that the speech engine properly pronounces them ... for instance  read is changed to reed because the engine says 'red'.

Components are named with their default names. Screen orientation is Landscape and Sizing is fixed.  Developers should experiment with Responsive sizing to achieve their individual goals.  The app is intended to run on a Tablet.  It was tested on the emulator and a Samsung Tab II.  It will work in most phones although the images become quite too small for all but little fingers. Values in the xyToButtonNumber proceedure may have to be adjusted for different screen densities (dpi) for some devices.  The values in the procedure must change if the grid values are other than 88 cells and has dimensions other than in the example.  The number 8 shown in the example refers to the number of ROWS.

The app is not a finalized tool toward building a communications board for special needs individuals.  The app contains several features that aid in the design of the app and are useful for developers.  When you build your similar app, you will probably want to remove those features and use a different background.  Getting and using the background images wisely is the most difficult part of this project.  Be careful to avoid copyrighted images.  If you have good graphical skills, you will probably spend most of your time designing the image grid.

Attached is an aia file that has the image and the embedded csv. The aia is 467 kb and will build to an apk about 1.9 MB.

I hope this example will prove useful to developers working with special needs people.  


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Thank you very much for the interest SteveJG for start i will stay at nooddl because I'm not good at programming which seems to be easier for me

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Following your autism2 and 36-buttons method, how do you determine the values you divide the quotients by in the xytobuttonnumber procedure?

Is there a logical way of doing it, or by "knowledgeable" trial and error? They do not seem to directly relate to the pixel width and height of the background image?

I found, with the example you gave, I got better edge to edge results in my Nexus 7 emulator using 54.5 and 49 respectively. That said the accuracy of a mouse pointer is far higher than a pudgy finger!

I also noticed that Scott Ferguson used a "floor" on the final result in the procedure, does this help?

[EDIT]

Having just looked at this again, I can see that with the image at 600x391and with 88 cells 11 across by 8 down, 600/11 = 54.5 and 391/8 = 48.8, so this all makes sense, unless you have further to add :) 

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You essentially got it  ( 600x391and with 88 cells 11 across by 8 down, 600/11 = 54.5 and 391/8 = 48.8 ).  What is in the equation is dependent on the image dimensions (grid) and the number of rows across and down .
Scott recommended using a floor (essentially a truncation) which worked with smaller image dimensions but is totally inappropriate with larger images and device screens  Go ahead and use trunc ...you will find the grid behaves 
with the leftmost columns but not as you progress to the right.   The if statement that ensures that the length of the list is never exceeded as one proceeds to the right and lower cells of the grid is there to prevent the procedure from 'overestimating' the grid cell when getting to the final column.  I haven't tried using  your 54.5 and 48 versus 52.6 and 50 might be better values. Perhaps will look later tomorrow.  If you have issues ever, you might try preceding the Procedure code with a round or trunc or ceil block . Using one or the other might be helpful.

When I first worked with Scott's algorithm,  AI had some issues scaling (well, it still does) but MIT fixed some of the issues so their algorithm using fixed screen sizing works better than it did at that time.

Another way of doing the Communications Panel or Board would be to use fixed sprites without images on the Canvas.    I am not sure what 88 sprites would do, probably crater the compiler.

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Thanks SteveJG, all makes sense.

To help the OP I was working on in my mind so far) using the 36-Buttons approach to replicate my simple COMMS Board app, and this indeed got me thinking about using fixed image sprites. I would only have @ 10 per canvas (as each image must be big enough for easy viewing/recognition on a tablet. Also thinking about zooming up an image sprite to fill the canvas, or zoom the background image. Plenty of options. Will have a play :)

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Here is a quick (and unfinished ) example using the canvas approach with individual image sprites set on top of a grid. I truncate the filename of the image (which may need to be psuedo-phonetic) for the TTS.

Screens:


Blocks


AIA attached
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If you going to use that much screen real estate , and limit yourself to ten images why not place an image component to the right of the Canvas. Probably easier to show the enlarged image there?
Use a generic Procedure to show the larger image  the sprite touched event would trigger.

Nice example and essentially what I suggested.  Something also could be done by displaying all your images as a single image.  Easy to do that in paint by cutting and pasting images.  Then use the 'larger' image in the image control or in a second Canvas .   The image could be zoomed by not checking the use actual size box or whatever it is and providing a png image with varying dimensions using a slider to vary the height/width of the displayed image.  The Canvas would be  more involved and require more code.

Enjoy your experimenting.   We are certainly developing a stable of many methods developer's could use to work with images and selecting them. :)

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Yes, I might have a go at a single image with many images, and zoom that up to just show one.

Went for the low hanging fruit though :)

Much is guided by the world of autism, (especially the area where I work, deep end!), the need to minimise distractions, hence why hiding everything else and just having one image on screen.

Some apps I have done are just showing one image, the student should pick this one image simply to demonstrate a choice, and that is it! (Teacher/Carer would then have to change the image for an other choice to be made later on)

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The discussion about the best board set-up is very interesting to me and I want to chime in. I have been working for quite a while on an app that can handle Blissymbols (https://en.wikipedia.org/wiki/Blissymbols), a visual language used by a shrinking group of people, mainly in Sweden, Canada and Belgium. I have seen it used by a group of people in Belgium sitting in wheelchairs, some are severely retarded, some are only able to communicate by moving their head. Most cannot speak. They have large touchscreen PC's in front of them that display these Blissymbols and that talk when touched. Most know a few hundred words and I saw some wonders of communication with the help of family and speach therapists.

I wanted a setup that would allow me to handle any number of blissymbols (there are about 6000) and organise them for individual users. Also, I needed several languages to be supported, primarily Swedisch, English and Dutch. My current version can switch between 15 languages.

My reason for entering into this discussion is my setup of the board: the tablet version has 40 canvases with 40 sprites on them in a table arrangement. It is hell to set up, but when done, the canvases and the sprites are easily addressed. I do not have a version right now that I can easily share unfortunately.

For a new version that I am building, I think that I actually do not need the sprites, but I do need the canvases because you can write text on them (words in the chosen language in my case). Also the background color may vary, depending on the country where used and the type of word. The pictures can be the background picture on the canvas.

The attached picture shows the main board with two sets of symbols. The arrows or the list picker can be used to go to a different set. I had about 200 words loaded at the time. The pictures are preloaded (and are not assets in AI), but take very little space as transparent .png images.


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You have hit the nail on the head in your first sentence: "the best board set-up"

The best board setup is the one that works best for the individual. So in the right setting, you use the right board.

This is the reason why my Head Teacher targeted me (given I had let on I knew "something" about IT) and said: " I have seen all the AAC software available, but none of it is suitable for our students, make me something like this!" (Hands me a drawing) The autism spectrum is so wide and varied, and even more so, when extended beyond autism into learning difficulties or physical disabilities, that no single tool will suit all users, This, I guess, is good for developers, but does beg the question about finding the right base or model upon which to build for multiple scenarios: buttons or canvas, simple, no distraction stuff, or animated and visually exciting.

What is great is seeing the results, and how it helps our young people communicate - even at a very basic level and get their needs met.

Could go on for hours :)

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Storyboard/wire frame for app


I want my students to design an app with multiple connections. Is there a storyboard or a wire frame that would work for middle school students? 

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An app with "multiple connections."    What does that mean to you Leslie?

If you want an app to 'tell a story' in images a developer has to make it; probably using an Image control and lots of images stored either in Resources or offline.then  turn the pages.

If you want a communications panel there are lots of ideas here (yes you have to surf through the various posts)


Or do you want to have students develop an app that is a storyboard, allowing users to select and place images?   


A more detailed description of what you want to do (perhaps with an example) might produce a lot of comments from some very experienced AI2 developers.

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My school has designed an app course for Middle School students. They make "pet the kitty", "mole mash" "destinations" and several other apps. Our school is hoping to design a project for students to advanced their skills. One of our ideas is to have an app for new students coming to a school. The app would have links to clubs, teacher videos, calendars, lunch menus - different ideas that student think are important for new kids at a school to know. My question is where do they do the design process? I also facilitate a 3D video game course and students complete a storyboard with the main ideas of what they want the game to be- for example a screen that introduces the game, one on how to play the game, the game, the score screen. Is there a form or a site where students can do the design work prior to starting the coding of the app?



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The original way of planning and designing a computer program was (and still is) to use a flow chart ( https://www.programiz.com/article/flowchart-programming ).   AppInventor does not have a tool to facilitate this.  I use a pencil and paper to draw a diagram.  Computer based flowcharting etc. are stifling and a pencil and paper is FAST .. Most of a person's time is spent arranging things to place objects, make it look pretty rather than promoting the creative process when doing this on a computer.. The best way to create a plan might be to use a 'black'board (white board) with chalk or markers to share ideas  or a bunch of yellow sticky notes on a wall (you can move them anywhere).

Here is an article about AppInventor2 architecture 

It is a chapter in the  free Inventor's Manual  in the AI2 free online eBook   http://www.appinventor.org/book2 ... the links are at the bottom of the Web page.  The book 'teaches' users how to program with AI2 blocks.

There is a free programming course here http://www.appinventor.org/content/CourseInABox/Intro  and the aia files for the projects in the book are here:  http://www.appinventor.org/bookFiles  

How to do a lot of basic things with App Inventor are described here:  http://www.appinventor.org/content/howDoYou/eventHandling  .  The first step in planning an app is learning what is possible using the compiler that is being used (App Inventor 2).  The book and the tutorials do just that.  In order to plan, one needs to know what can be done.

 an app for new students coming to a school. The app would have links to clubs, teacher videos, calendars, lunch menus -  If the resources they point to are available on-line (a school web page etc) this is very easy using the WebVIewer and the URL links to the web pages; information not available can be made using a Label control (for scrollable text) or with more required skills, linking to an html that is stored as a Resource   and ....  Similar apps created for the most part by students are in the MIT Gallery.

AI2 is a poor platform for 3D action games...it's graphics rendering and refresh are its worst features, however some incredibly neat games have been created with AI2.

The Search for messages box at the top of this screen may be one of a student's most valuable resources  .  It can be used to search for discussions of AI2 projects.  Or search using Google:  https://www.google.com/search?q=app+inventor+campus+tour&oq=app+inventor++campus+tour&aqs=chrome..69i57.6319j0j7&sourceid=chrome&ie=UTF-8   using app inventorcampus tour  

Watch this space Leslie, others will have different ideas.    Is this what you wanted to know?

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@Leslie,

Try mockflow.com. They have a FREE (limited) version too. It's pretty good for mocking.

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SMTP Email Extension Not Working. Worked before...


The app is setup to email a list and some photos. It was working before. Now it isn't. I'm not sure what I did. Help?

I have attached screenshots of the SMTP Mail Extension blocks and the settings from the designer page. I left the email password out for privacy/security reasons but I did check that and it was correct.





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does the smtp test project work for you?
what about displaying the error in the Sent event, in case of sending was not successful?

  set Label1.Text to get response

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does the smtp test project work for you?

Thanks! 

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Now it is skipping the call.SMTPmail1.send button. I didn't change anything that I know of.

I'm not sure why. I have attached the apk so that you can see what i am talking about.

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