No difference if played on emulator or phone/tablet.
Any suggestions would be greatly appreciated.
I pl
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It would really help if you provided a screenshot of your relevant blocks, so we can see what you are trying to do, and where the problem may be.
Taifun
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Good point. Sorry. I'm still new at this.
Here is most of the blocks:
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Maybe you need to raise the paddle away from the bottom edge more,
to give the paddle collision precedence over the edge bounce?
Try setting paddle Y lower by Ball1.Radius in the Ball1.Drag event?
ABG
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Thank you. I tried it and it helped most of the time.
I set paddle.move to x= get currentX, y=canvas.height-paddle.height - ball.radius (so it is steady at @303 when canvas has height of 350)
When speed of ball gets too fast (above 50), then the event of edge reached is checked/called before ball collided event.
I have to look into what intervals the ball and paddle should be set to.
Thank you for your assistance.
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