I just wonder, is it possible to create a rectangle extension in AI2? Can one modify the ball.java file, and based on that create a rectangle instead?
Is this a complicated thing to do?
From the ball.java code:
protected void onDraw(Canvas canvas) {
if (visible) {
float correctedXLeft = (float)(xLeft * form.deviceDensity());
float correctedYTop = (float)(yTop * form.deviceDensity());
float correctedRadius = radius * form.deviceDensity();
canvas.drawCircle(correctedXLeft + correctedRadius, correctedYTop +
correctedRadius, correctedRadius, paint);
}
}
Is there any kind of canvas.drawRectangle?
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So I know I haven't explained exactly what I want. To create a function like this is no probelm (that I've already done)
But I want to add events to my rectangle. For the ball component you have:
When ball1 collide with
When ball1 dragged
When ball1 edge reached
when ball1 flung
when ball1 toucdown
and so on. I don't think thats possible with this solution?
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A ball is really a sprite, so, you can make a sprite with the image of a rectangle, give it any width and height you need, since pixelation or distortion doesn't matter in this case and that's it. You have a "rectangular ball"!
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But isn't your rectangle just a Sprite with a very boring rectangular image?
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Sure, one can use an image of a rectangle. So if one would change the colour of this rectangle, you have to add a new image.
Ok, thats a workable solution, but not the most elegant......
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You can draw a rectangle of any color possible, save the canvas as a file, then use that file as the sprite picture.
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Not sure how to save a canvas..... BUT: I have created 2 images (png) with size 100X100 px. And I am able to change picture and then colour of the rectnagle!!
If I change height or wdith of the imagesprite it will work as long as it is less than 100X100px. Thanks for your adivse, I guess this is much easier than creating an extension:)
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