Fling anywhere on the the Canvas to see the gravity demonstration. Try adjusting the gravity, bounciness and rolliness values to simulate different ...
I am continuing my training to learn game physics to create a simple physics engine for App Inventor apps until we have support for gravity.
This is a simple study of simulating gravity with a ball. Touch the screen to launch the ball. When it starts rolling slowly enough you can pick it up and ...
Fling anywhere on the Canvas to submit an innocent drawn circle to torturous throwing, bouncing, gravitating and sliding. No Ball or ImageSprite ...
This project uses the concepts of particles and vectors to represent a planet orbiting a sun. The planet's speed and distance from the sun can be ...
The diagram below shows that if the device is laid face up on a table top, the ZAccel value from gravity will be positive. Turning the device on it's left ...
That way, if things such as gravity must be simulated, it is easy to snap together the blocks to do it. Or if I need to make two drawn circles collide, I can ...
jump velocity and gravity now adjusted to match device processor speed. * scrolling speed is now more consistent across devices by setting Intervals ...
It should also be possible to add gravity to the velocity and gravity will act only in the y direction so will not affect the XSpeed value. Add friction to stop ...
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