It seemed to be working properly until few day, but now when i use the spinner it looks like sometimes it work sometimes it doesn't.
The problem is that the function "after selection" doesn't work all the times, sometimes it seems like you havent selected anything. To fix it i have to select an other item and then select the first again.
To check it i used a notifier that After selection showed the selection. Sometimes the notifier pop up with the selection, sometimes it doesn't!
The problem is that the function "after selection" doesn't work all the times, sometimes it seems like you havent selected anything. To fix it i have to select an other item and then select the first again.
To check it i used a notifier that After selection showed the selection. Sometimes the notifier pop up with the selection, sometimes it doesn't!
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The spinner has been re-worked a bit. Prior to this release, the spinner's AfterSelecting block was triggered as soon as the app loaded. That caused problems.
Now, you have to select each spinner as they are not automatically chosen for you. The AfterSelecting will ALWAYS fire if you make a different selection. In other words, if you have 3 items on a list, "Select...", "1" and "2," Select will be the first one showing when the spinner loads, but it's not selected... it's just the top of the list., If you drop that list down and try to select the first one, "Select...," nothing will happen because it's already chosen but no selected. The reason you load the spinner with that first "Select..." choice is because you than HAVE to make a choice to register an actual selection. If you drop the spinner, and choose 1, the AfterSelecting block fires, as do all the rest.
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Now, you have to select each spinner as they are not automatically chosen for you. The AfterSelecting will ALWAYS fire if you make a different selection. In other words, if you have 3 items on a list, "Select...", "1" and "2," Select will be the first one showing when the spinner loads, but it's not selected... it's just the top of the list., If you drop that list down and try to select the first one, "Select...," nothing will happen because it's already chosen but no selected. The reason you load the spinner with that first "Select..." choice is because you than HAVE to make a choice to register an actual selection. If you drop the spinner, and choose 1, the AfterSelecting block fires, as do all the rest.
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Thanks for your reply. I understood the way it works but still can't make it work properly, e.g. my spinner is empty at beginning, i create a list and use it to set its elements, and i set a selection using the method .SelectionIndex or .Selection
Now, if i select a different item, it doesn't get triggered. I have to select a third one to be triggered.
E.g. my list is "choose", "1", "2". I set my spinner list using these three items, and select "choose". If then i select "1" or "2", the after selection doesn't work, if I select again it does.
Another issue is in the little program in the attachment. If i press twice The button and then select an item the .AftesSelection doesn't fire.
Now, if i select a different item, it doesn't get triggered. I have to select a third one to be triggered.
E.g. my list is "choose", "1", "2". I set my spinner list using these three items, and select "choose". If then i select "1" or "2", the after selection doesn't work, if I select again it does.
Another issue is in the little program in the attachment. If i press twice The button and then select an item the .AftesSelection doesn't fire.
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You have to make a physical selection with the spinner. So when the spinner initializes, it will SHOW "Choose," but nothing has been selected yet. If you drop the spinner and choose "Choose" it will NOT trigger. You have to select 1 or 2.
You're trying to do the physical selection by code, and that's not possible I don't believe. If you set a selection index programatically, it will NOT generate the AfterSelecting block.
You're trying to do the physical selection by code, and that's not possible I don't believe. If you set a selection index programatically, it will NOT generate the AfterSelecting block.
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Sorry for my english, maybe i didn't explain quite well :)
I just use the code to put the selector on "choose" but i don't really need to fire in that moment. Then i physically select a different option (eg. 1) and still doesn't fire. It I select again another item (choose or 2) then it fires.
Did you try the snipplet i posted? clicking twice on the button doesn't fire at the first selection either.
I can show you my complete code if this can help, but it's quite big.
I just use the code to put the selector on "choose" but i don't really need to fire in that moment. Then i physically select a different option (eg. 1) and still doesn't fire. It I select again another item (choose or 2) then it fires.
Did you try the snipplet i posted? clicking twice on the button doesn't fire at the first selection either.
I can show you my complete code if this can help, but it's quite big.
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I tried your snippet. What I see is that the event does not fire when you select the same thing as what you set the selection index to. I think that this is works as designed, because your selection does not change what was already selected.
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Yes, Ghica's correct... One a selection is made, AfterSelecting will not fire if you select the same item again... it will only fire once you change the selection.
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Actually, I think this is a bug. It cannot be true that if you try to select twice the same thing that the event would not fire.
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Actually Ghica, it's part of the OS...
Here's a note I received from Jeff about this when I brought it up during the testing:
The issue here is that the low level Android control assumes that the first item is already selected. So selecting it does not generate an After Picking event. Indeed the work around is to make the first item a non-choice like "Select from below..." etc.
Here's a note I received from Jeff about this when I brought it up during the testing:
The issue here is that the low level Android control assumes that the first item is already selected. So selecting it does not generate an After Picking event. Indeed the work around is to make the first item a non-choice like "Select from below..." etc.
-Jeff
That also means that as part of the workaround you should reset the selection to the first item in the After Picking event, otherwise you will have no event firing if you choose twice the same thing.
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That's correct... if you preset it, then you'd also have to set whatever would trigger on selecting when you assign the selectionindex.
Of course, the easy way to do that is to have what happens in AfterSelecting in a proc, and call the proc after the initial set, and also in AfterSelecting.
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