I have scoured the forum and googled this but cannot seem to find an answer.
What I would like to do is to tell a sprite to follow a pre-determined path. I though something like this might work:
Clock:
at 1 second move sprite to X=10, Y=20
at 2 seconds move sprite to X=15, Y=25
but the clock function doesn't seem to work that way.
Any ideas?
(I have no screenshots to offer because I have not made this work...sorry)
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one possibility is put all your x and y coordinates into a list of lists
then use a global variable (let's call it index), which gets incremented in the Clock.Timer event
and select the current item from the list (using the index variable) to get a sublist of the current x and y coordinates
now use the Move method to move the sprite to that coordinates
see also
⦁ How to work with Lists by Saj
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I will give it a go. Thank you.
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