Application assets

The sources labeled Media shown in the designer — part of the application's assets — are packaged with the application. Anyone who installs your application will have them, as part of the application. You also specify them in the designer, which is convenient. You can also specify these in programs by their file name: just use the file name without any special prefix. For example, if you have an image asset named kitty.png , you can use it as an image: just set the Picture property of an image component to the text kitty.png . You can similarly use files names for sound (Sound or Player) or video (VideoPlayer).

Assets are the most convenient to use, but the space for them is limited to a few megabytes, because they must be packaged with the application. They are good for small images and short audio selections. Bit you would probably not use them for complete songs or videos.

The phone SD card

You can access files on your phone's SD (secure digital) card using file names that begin with /sdcard . You could play a song on your SDCard by setting the source of a Player component to

/sdcard/Music/Blondie/The Best of Blondie/Heart of Glass.mp3

and starting the Player (assuming of course, that the song file is on the SDCard). Make sure to specify the complete file name, including the "mp3".

The Android system also includes an alternative way to designe SDCard files as URLs. Here you prefix the file name with file:///sdcard and use "URL encoding" for special characters. For example, a space is "%20". So you could designate the same file by setting the player source to


Note that you'll want to use a Player component for this, not Sound . A complete song like this is too large for Sound to handle.

Images and videos can be designated similarly.

App Inventor doesn't (yet) include any way to store files on the SD card. It also doesn't (yet) include a way to list the files on the SDCard. You'll have to use other applications or the Android phone file manager for that.

Using the SD Card provides a lot more space for media than trying to package things as assets. The drawback is that users won't automatically get them by installing your application.
URLs and the Web

You can access files on Web using URLs, starting with http:// , for example, setting the picture property of an image to

and similarly for music and videos. Make sure you use the link that points to the actual file, not to players for the files, which is much more common on the Web, especially for music and videos.

Other content URLs

The Android system also uses URLs to access various places that media is stored on the phone. For example, the images in the photo gallery can be accessed with file names beginning content://media/external/images/media , as you can see by using the ImagePicker and examining the resulting image path.